![]() ![]() Through links on our site, we may earn an affiliate commission. ![]() Gfinity Esports is supported by its audience. If you're a fan of other Riot games, be sure to check out what's going on in the newest League of Legends patch.įor more articles like this, take a look at our THis means that they will do different damage values for head and limb damage.Īnd that's all that we have for you! Most likely by the time you're reading this, the patch will be live, so be sure to go and upate your client! While you're here, be sure to check out some of our other Valorant guides, like how to unlock new agents and skins. He was definitely one of the strongest agents in the game, and while he's a little bit weaker now, he should be more in line with other agents.Īs for the ultimate changes, the goal here was to make it such that the ultimates followed the same regional damage structure as the weapons. ![]() If you encounter any major issues, be sure to file a bug report.įor the agent changes, Chamber recieves a major nerf here. Readers can click to check out the rest of the patch notes, as there are. The team is aware of the issues and are working to fix them quickly. The latest VALORANT patch introduces ranked mode and makes several changes to. First off, with the Unreal engine update, there is some noted UI issues, mostly on the main menu. WIth these patch notes, there's a couple things to keep in mind. Spike Announcements UI displaying incorrectly.Changing crosshair opacity settings in-game causes crosshair preview visual to flicker.Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull out animation to take longer than desired.This option is listed under Settings > Controls > Actions.Added ability to change “Ghost” keybind outside of Custom Games.Leg shot multiplier reduced 1.0 > 0.85.Ultimate Points Required increased 7 > 8.Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m > 15m.Cooldown set to 45s whenever a Rendezvous anchor is destroyed. ![]()
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